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Old May 08, 2011, 08:52 PM // 20:52   #81
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Originally Posted by Outerworld View Post
3)Why would you not want your target to die fast?
Because you can't keep up the daze. That's the point of this build more than AoE degen/snare/blind/deepwound, which is easy to outdo with say shared burden + wandering eye + an entire free bar. I tried it in mesway but quickly had to give up because the FD target wouldn't live long enough in "general" PvE with heroes focus firing..
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Old May 09, 2011, 05:35 AM // 05:35   #82
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Because you can't keep up the daze. That's the point of this build more than AoE degen/snare/blind/deepwound, which is easy to outdo with say shared burden + wandering eye + an entire free bar. I tried it in mesway but quickly had to give up because the FD target wouldn't live long enough in "general" PvE with heroes focus firing..
Things should mostly die together. Maybe micro your anti-melee stuff from heroes->melee foes, kill casters and FD isn't required. So, I reiterate Outerworld's previous question; why don't you want them to die fast?
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Old May 09, 2011, 06:37 AM // 06:37   #83
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Because you can't keep up the daze. That's the point of this build more than AoE degen/snare/blind/deepwound, which is easy to outdo with say shared burden + wandering eye + an entire free bar. I tried it in mesway but quickly had to give up because the FD target wouldn't live long enough in "general" PvE with heroes focus firing..
If your target is dying so fast....
-Are you playing in HM or NM?
-Bad targeting? Apply Fd only to full health mobs, possibly meeles(more hp generally) when they're clumped with casters(YMLAD will snare all, so there's plenty of time to apply 2 more conds and daze the casters around). If your heroes are set to so high damage that kill your target so fast, call them one, then switch and FD to another.
-Skil chain. When using FD you must be very fast in the skill sequences: FD->Frag(But use YMLAD just when FD is applied)->your 2/3 cond/hex skills->FH/drain delusions as needed.

Just a couple of things i've noticed when playing FD.
And, as said above, if your setup is so massive dmg oriented, as mez you should run something else to contribute to this dmg.....(Esurge says hi!).
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Old May 15, 2011, 12:07 PM // 12:07   #84
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panic, hands down...
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Old May 15, 2011, 07:35 PM // 19:35   #85
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panic, hands down...
1. Not every mob balls (or balls instantly.)
2. Does not interrupt single important targets.

Clearly inferior. Read thread.
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Old May 17, 2011, 06:29 PM // 18:29   #86
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1. Not every mob balls (or balls instantly.)
2. Does not interrupt single important targets.

Clearly inferior. Read thread.
panic has more utility options, makes if superior
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Old May 17, 2011, 07:53 PM // 19:53   #87
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^^
For the 456509656th time, against this assumption....

Mass AoE Daze+Cripple+Weak+DeepWound+Cracked Armor+Bleed+any condition coming from team not already listed....Isn't a huge utility?

P.S: remember the not-so-well-know awesomness of Daze: Rupts when applied, when target affected is hit (so minions+meeles+mass daze= 2xpanic) and all this while slowing casting time to affected foes.
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Old May 17, 2011, 08:53 PM // 20:53   #88
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still, panic> fevered
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Old May 17, 2011, 09:22 PM // 21:22   #89
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Just matter of opinions/playstyle imo, if you prefer it nobody will force to do differently :P

Btw Panic is still a great skill(overrated but great), and no1 can say differently.
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Old May 17, 2011, 09:53 PM // 21:53   #90
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Panic is a great skill, definitely. There's just some situations where it's not as useful.

Fevered Dreams is a beast of a skill, though, and it turns Fragility into one hell of a nuke.

Of the two, I prefer FD for play, since I like causing damage and watching numbers fly. I'll keep Panic for my heroes.

Last edited by Verene; May 17, 2011 at 09:55 PM // 21:55..
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Old May 17, 2011, 09:56 PM // 21:56   #91
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panic has more utility options, makes if superior
Panic's fine at dealing with large caster mobs, Fevered is too. Difference is Fevered can also shutdown physicals making it much more versatile than Panic could ever dream to be, it's a good hero skill at best.
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Old May 17, 2011, 10:51 PM // 22:51   #92
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Panic is a great skill, definitely.

Fevered Dreams is a beast of a skill, though, and it turns Fragility into one hell of a nuke.
Panic is a great skill. FD is a beast of a bar. That's the difference.

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Difference is Fevered can also shutdown physicals making it much more versatile than Panic could ever dream to be, it's a good hero skill at best.


Panic shuts down physicals just fine. Cast it on a barrage spamming ball and you'll see.

FD is what you should bring to carry a bad PuG as it has a bit of everything. However, it suffers from the "wammo syndrome": trying to do everything in only one bar isn't necessarily a good thing. Enfeebling Blood and Weaken Armor fit well on most caster bars at low spec and replicates half of FD's "versatility". Those + Technobabble = most of a FD's job. In the end, the better organized your team is, the least appealing is FD (even though FD's performance benefits more from organized teams than Panic, it doesn't give back nearly as much to organized teams).
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Old May 17, 2011, 11:25 PM // 23:25   #93
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Originally Posted by Haggis of Doom View Post
Enfeebling Blood and Weaken Armor fit well on most caster bars at low spec and replicates half of FD's "versatility". Those + Technobabble = most of a FD's job. In the end, the better organized your team is, the least appealing is FD (even though FD's performance benefits more from organized teams than Panic, it doesn't give back nearly as much to organized teams).
If mobs are all packed into Adjacent range you'll get a single strike of interrupts from Technobabble (and then whatever you get from attacks).
And your assessment is wrong. FD and Panic bars pretty much give the same to good and bad teams, except that an FD bar with Blind does a much better job shutting down physicals than any Dom bar could hope to.
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Old May 18, 2011, 09:28 AM // 09:28   #94
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Originally Posted by Haggis of Doom View Post

Panic shuts down physicals just fine. Cast it on a barrage spamming ball and you'll see.

FD is what you should bring to carry a bad PuG as it has a bit of everything. However, it suffers from the "wammo syndrome": trying to do everything in only one bar isn't necessarily a good thing. Enfeebling Blood and Weaken Armor fit well on most caster bars at low spec and replicates half of FD's "versatility". Those + Technobabble = most of a FD's job. In the end, the better organized your team is, the least appealing is FD (even though FD's performance benefits more from organized teams than Panic, it doesn't give back nearly as much to organized teams).
  • Panic works against a barrage spamming mob that perfectly line themselves up, what about any other physical type mob? Think Dervishes and Warrs.
  • You can fit Enfeebling on any other caster yes but mantained Blind>Weakness.
  • Trying to do multiple things on the same bar isn't necessarily a bad thing either, think about how common hybrid bars are atm.
  • FD does exactly what Panic can do with a bit extra, how could it not give as much back to an organised team?

Bassically the only advantages Panic have are that its damn easy to use and its in the same line as Mistrust.

Last edited by Outerworld; May 18, 2011 at 09:34 AM // 09:34..
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Old May 18, 2011, 11:06 AM // 11:06   #95
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Casting time is an important factor also+ u can get non triggerable dmg in the dom line while the anti melee stuff in illu is conditional.
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Old May 18, 2011, 02:56 PM // 14:56   #96
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Casting time is an important factor also+ u can get non triggerable dmg in the dom line while the anti melee stuff in illu is conditional.
Casting time is irrelevant while the Norn Shouts exist. What could be classed as a good FD bar should only have Frag, Arcane Conumdrum, maybe Accumulated, and then FD itself from the Illu line. The anti-melee comes from going eith /E or /N for the conditions, not from the skills like Clumsiness and Wandering.
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Old May 18, 2011, 03:25 PM // 15:25   #97
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Casting time is irrelevant while the Norn Shouts exist. What could be classed as a good FD bar should only have Frag, Arcane Conumdrum, maybe Accumulated, and then FD itself from the Illu line. The anti-melee comes from going eith /E or /N for the conditions, not from the skills like Clumsiness and Wandering.
Clumsiness/Wandering, like Panic, only interrupt melees once, unlike a blind/weakness hit.

offtopic JC wtf are you.
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Old May 18, 2011, 06:22 PM // 18:22   #98
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Clumsiness/Wandering, like Panic, only interrupt melees once, unlike a blind/weakness hit.

offtopic JC wtf are you.
I had to go into uni early today and had 3 hours free. All work, no guru makes Chris a sad boy c?
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